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Mesh fast optimization and baking for game asset

I did the character Low poly optimization and texturing

Raw Base High poly modell by:
http://hzsofi.artstation.com/

Final game asset

Final game asset

Raw Base High poly

Raw Base High poly

Decimated Low poly model

Decimated Low poly model

UV-ed Raw Low poly

UV-ed Raw Low poly

Baked normal to low poly

Baked normal to low poly

Low poly model with normal map

Low poly model with normal map

Texturing

Texturing

Game ready asset in Unreal

Game ready asset in Unreal